

The package features over 30 missions, which will keep the average player occupied for quite some time.
#Homeworld remastered collection review youtube full
H1 and H2 also remind us of ye good olden days, when games still had to feature a full single player campaign that wasn't just a tutorial for the multiplayer. Those who enjoy metaphors and the like need only turn the word homeworld into homeland, and direct their gaze to the eastern end of the Mediterranean Sea. Both games feature a rather tragic storyline, especially for the genre, and war is presented as a terrible burden instead of glorious conquest. Gearbox hasn't fiddled with their actual content because it didn't need tweaked with in the first place. Of course it does help that both Homeworld and Homeworld 2 were excellent games to begin with. Gearbox has done excellent work, and thanks to their efforts the games look and feel completely modern and fresh. This is the standard that everyone should try for when resurrecting old classics, instead of just giving them a little gloss with a new shader. In short, the Homeworld Remastered Collection is the best remaster that I have ever seen in games.

As Gearbox hasn't meddled with the mission structure itself, one may still encounter apparently pointless tankers in some of the missions. The game mechanics have also been combined, which means (among other things) that refuelling has now been ejected from the first game as well. Homeworld and Homeworld 2 remain separate games in the Collection, but they share the same, successfully modernised user interface, which improves the flow quite nicely. I can not readily recall when something like this has been done for a game remaster. The original voice of the Mothership, Heidi Ernest, was unable to perform in Homeworld 2, so she was invited back 16 years later to record her version of the lines for the Remastered Collection. The voice acting has been treated with similar piety. Gearbox could have just slapped a crunchy transfer of the old tracks onto the remasters, but instead they ended up getting the original tapes from Ruskay himself. Ruskay preferred ambient and world music to the usual orchestral fireworks, and there is a definite Middle-Eastern vibe to his compositions. Paul Ruskay's music was key in establishing the somber atmosphere of the Homeworld games. The effect is rather striking, especially when ships get battle scars from the hits they acquire.

Homeworld's ship design was excellent to begin with, but now all of the details are finally visible. The resolution now goes all the way up to 4K, but the improvements are obvious on smaller resolutions as well. Space is at once stark and beautiful, and it is easy to lose yourself in just enjoying the visual aesthetics of a 200+ ship battle. Even the cutscenes have been redrawn, though naturally with respect for the original style. The old version was getting rather rough for 21st century eyes, so Gearbox has simply redone it all. The graphics are obviously the first thing that the player notices.
